![]() All our custom lords have been ported, but are unfortunately not available to player factions – you should, however, be able to encounter the AI using them, All army campaign stances and their effects rebalance, made them more interesting and unique per race, All corruption spreading effects rebalanced, Complete recruitment overhaul across all races, massive changes to recruitment system and places from where you can recruit units, All building costs, construction times and rank/tier values rebalanced, All building effects completely rebalanced for all races, over 400 new effects on top of that. Dozens of fixes of old WH1+2 bugs and new WH3 ones. Almost all races have updated climates and suitable settlement locations, Various attrition balance changes – towns have 1 turn protection before they start taking attrition damage. ![]() Over 100 new faction traits across all Wh1-3 races, Various faction and campaign effects rebalanced and edited - events, edicts, faction unique roles and much more, Many vanilla skills no longer lock each other, Dozens of additional effects to skills and banners, All Character skills/traits/followers/banenrs and items rebalanced to be more fitting for our overhaul. WH3 factions received over 50 additional effects and other broader changes to bring them within the Radious mod standards, Experience requirement for each Lords rank slightly increased, 2 skill points per level for all heroes/agents, added additional skill dumps for all characters. Reduced upkeep of all units by 35-50% depending on unit tiers and classes, Most of our Warhammer 1 and Warhammer 2 work ported and adapted to work in Warhammer 3,
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |